Magic System Guide

A comprehensive guide to magic shops, spells, and magical effects in DOKAPON! Sword of Fury.

Table of contents

  1. Magic Shop
    1. Types of magic
      1. Field Magic
      2. Offensive Magic
      3. Defensive Magic
  2. Magic in Battle
    1. Magic hit rate
    2. Combined Magic
  3. Field Magic List
    1. Damage Spells
    2. Debuff Spells
    3. Status Effect Spells
    4. Movement Spells
    5. Support Spells
    6. Summon Spells
    7. Special Spells
    8. Grudge Magic Items
  4. Magic Space Availability
    1. Chapter 0
    2. Chapter 1-2
    3. Chapter 3
    4. Chapter 4
    5. Chapter 5+
  5. Attack Magic System
    1. Attack Magic Mechanics
    2. Attack Magic List
      1. Thunder Magic
      2. Ice Magic
      3. Fire Magic
      4. Drain Magic
      5. Dark Magic
      6. Physical Magic
      7. Alliance Magic
      8. Monster-Only Magic
  6. Defense Magic System
    1. Defense Magic Mechanics
    2. Defense Magic List
      1. Basic Defense
      2. Stat Boost Defense
      3. Recovery Defense
      4. Seal Defense
      5. Magic Restore Defense
      6. Special Defense

Magic Shop

SPELLS

[Buy] Magic has a wide range of effects. Select the right one for you and press the B button to finalize the purchase!

Types of magic

Field Magic

Magic that can be used on the overworld/board (rather than during battle). Characters can have between 8 and 12 varieties of magic at the ready at any given time.

Offensive Magic

Press the Y button in battle when you’re the Attacker to use Offensive Magic. Characters can carry up to 99 of any one variety of spell at a time.

Defensive Magic

Press the Y button in battle when you’re the Defender to use Defensive Magic. Each variety of Defensive Magic can be used repeatedly.

Magic in Battle

COMBAT

Magic hit rate

Select a magic spell and then a target. You can quickly snap the cursor between your character and Wallace (the bad guy) with the left bumper and right bumper. Move the cursor over your target and press the B button to get a sneak peek into the accuracy and expected damage of your attack. If multiple characters and/or monsters occupy the same space, they’ll each be listed in turn.

Combined Magic

When allied with another character, both you and your ally will fire off your spells in tandem, seamlessly combining your forces. Combined Offensive Magic strikes make for ultra-powerful tandem attacks! For example, if you cast “Meteor” in battle, your ally will do the same, and the result will be the far more powerful “Mega Meteor” spell!

Some characters like Molde can use magic twice in a row and build magic in battle for enhanced power.

Field Magic List

SPELLS

Damage Spells

NameCostElementGrudgeEffect
Magmag500Fire10Small fire damage to target
Magmera5,000Fire17Medium fire damage to target
Magfire20,000Fire24Large fire damage to target
Kochikochi400Ice9Small ice damage to all on target space
Kochihiya4,000Ice19Medium ice damage to all on target space
Kochikocchin15,000Ice21Large ice damage to all on target space
Gorogoro300Thunder8Small thunder damage to all on screen
Goropika3,000Thunder10Medium thunder damage to all on screen
Gorothunder10,000Thunder18Large thunder damage to all on screen
Guragura5,000Earth15Small damage to all players
Guragran14,000Earth20Medium damage to all players
Gurazscene42,000Earth25Large damage to all players
Flash Bomber12,800Explosive15Medium damage to all players on map
Crash Bomber40,000Explosive20Large damage to all players on map

Debuff Spells

NameCostGrudgeEffect
Yowayowa2004Reduces target’s AT by 50% for 3-5 turns
Funyafunya2004Reduces target’s DF by 50% for 3-5 turns
Bokeboke2004Reduces target’s MG by 50% for 3-5 turns
Noronoro2004Reduces target’s SP by 50% for 3-5 turns
Down5,00015Reduces all target’s stats by 50% for 3-5 turns

Status Effect Spells

NameCostGrudgeEffect
Fuguchirin1,6006Paralyzes target for 2-4 turns
Cobraccio1,40010Poisons target
Burucchi3002Inflicts Fear on target for 4-6 turns
Uriliii1,2003Seals target for 3-5 turns
Nemnem2,00010Puts target to sleep for 1-4 turns
Dory5,00010Curses target
Tatary2,6008Possesses target
Tsukaunan4,0008Seals target for 3-5 turns
Beroberon8,00015Makes target drunk
Countdown24,00020Target dies in 14 turns unless they defeat caster

Movement Spells

NameCostGrudgeEffect
Shobachange3,2006Swaps places with target
Heikamon6,00018Summons all players to caster’s space
Buufuuu1,3006Sends target to a random village
Psychokinenriki18,50018Moves target or rock to specified space

Support Spells

NameCostGrudgeEffect
Puppet40,00025Control target for 1 turn
Papemon1,3004Control target monster (100% hit rate)
Helpyuu1,8000Heals target’s HP and status effects

Summon Spells

NameCostGrudgeEffect
Deron7004Summons monster to target’s space
Muraderon15,00010Summons monster to one of target’s villages
Minaderon80,00025Summons monsters to all villages on continent

Special Spells

NameCostGrudgeEffect
Messeyo1,2008Destroys one of target’s items
Bibabidebuu80,0000Random effect from 5 possibilities
Bakyumoon50,00030Steals 1 stat point from target
Barabaranba3,0005Shuffles players’ positions/items/money/equipment

Grudge Magic Items

NameCostGrudgeEffect
Uramixer100,0000Shuffles all players’ equipment/items/money/villages
Uramigoroshi100,0000Inflicts all status effects on target for 1 turn
Uramisairu100,0000Reduces HP to 1 and inflicts all status effects
Uramizuko100,0000Curses and possesses target until death
Urayami100,0000Halves target’s hit rate in battle

Grudge Value System
Each spell has a “Grudge” value. When a player receives spells totaling 120+ Grudge, they’ll receive a Grudge Magic item from Weber at field events. Grudge resets to 0 after receiving an item.

Magic Space Availability

CHAPTERS

Chapter 0

DamageStatusSpecial
MagmagBokebokePsychokinenriki
MagmeraNoronoroPuppet
MagfireDownPapemon
KochikochiFuguchirinHelpyuu
KochihiyaCobraccioDeron
KochikocchinBurucchiMuraderon
GorogoroUriliiiMinaderon
GoropikaNemnemMesseyo
GorothunderDoryBibabidebuu
GuraguraTataryBakyumoon
GuragranTsukaunanBarabaranba
GurazsceneBeroberon 
Flash BomberCountdown 
Crash BomberShobachange 
YowayowaHeikamon 
FunyafunyaBuufuuu 

Chapter 1-2

Same as Chapter 0, with higher drop rates for stronger spells

Chapter 3

Same spells available, but with:

  • Higher chance for high-tier damage spells
  • More frequent status effect spells
  • Increased drop rate for special spells

Chapter 4

  • All spells available
  • Equal drop rates for all tiers
  • Higher chance for rare spells

Chapter 5+

  • All spells available
  • Highest tier spells appear more frequently
  • Special spells have increased drop rates

Field Magic Mechanics

  • Field Magic can only target players on the same map
  • Exceptions: Guragura, Guragran, Gurazscene, Heikamon, Muraderon, Minaderon, and Barabaranba can affect players on different maps
  • Field Magic cannot target players who are: Invisible, Surrendered, Dead, or being abducted by UFO
  • Hit rate depends on caster’s SP stat and distance to target
  • Damage spells can’t kill boss monsters (leaves them at 1 HP)

Attack Magic System

BATTLE MAGIC

Attack Magic Mechanics

  • Attack Magic is used as a “Command” during battle
  • Most spells deal damage based on the caster’s MG stat
  • Some spells have special effects or use AT stat instead
  • Attack Magic always hits (not affected by target’s SP)
  • Each spell has a limited number of uses (can be unlimited with Secret Ingredient settings)
  • Hitting elemental weaknesses deals 1.3x damage
  • Magic Shield equipment reduces magic damage by 75%
  • Alliance battles enable combination magic attacks

Attack Magic List

Thunder Magic

NameCostPowerEffect
Plasma5,0003xSmall thunder damage
Plasmara14,8008xMedium thunder damage
Plasmadara30,00016xLarge thunder damage

Ice Magic

NameCostPowerEffect
Freeze8,0004xSmall ice damage
Freezera20,00010xMedium ice damage
Freezedara40,00020xLarge ice damage

Fire Magic

NameCostPowerEffect
Meteor10,0005xSmall fire damage
Meteora28,00012xMedium fire damage
Meteodara55,00024xLarge fire damage

Drain Magic

NameCostPowerEffect
Zeni Get1,500-Steal half of target’s money
Do Zeni Get15,000-Steal all of target’s money
Mahokes A2,2003xDestroy target’s attack magic
Mahokes D12,0004xDestroy target’s defense magic
Ene Get9,800-Drain half of target’s HP
Ene Change25,000-Swap HP with target

Dark Magic

NameCostPowerEffect
Go to Hell444,000-Reduce self to 1 HP to defeat target
Sabiru98,00020xDestroy one of target’s equipment
Battle Dory40,00010xInflict Curse status
Battle Nemnem80,000-Inflict Sleep status

Physical Magic

NameCostPowerEffect
Telepo Zan20,0004xAT-based magic damage
Bunshin Zan36,0006xAT-based magic damage

Alliance Magic

NamePowerTypeEffect
Mecha Plasma40xThunderAlliance-only thunder magic
Mecha Freeze40xIceAlliance-only ice magic
Mecha Meteor40xFireAlliance-only fire magic
Giga Drain-DrainDrain all magic, money, reduce HP to 1
Heaven’s Gate40xDarkAlliance-only dark magic
Sword Dancer40xPhysicalAlliance-only AT-based magic

Monster-Only Magic

NamePowerEffect
Wave5xDamage and remove all of one item type
Quake5xDamage and destroy equipment
Zeni Down5xReduce money to 1/100
Twister5xRemove one item
Berserk5xSpecial monster attack

Physical Magic
Telepo Zan, Bunshin Zan, and Sword Dancer use the attacker’s AT stat and target’s MG stat for damage calculation instead of MG vs MG

Defense Magic System

DEFENSE

Defense Magic Mechanics

  • Defense Magic is used as a “Command” during battle
  • Reduces damage from opponent’s Attack Magic
  • Must actively use the Defense Magic command to get the effect
  • Simply equipping Defense Magic provides no passive protection
  • Can prevent additional effects from Attack Magic
  • Stat boosts from Defense Magic last only until battle ends
  • Recovery effects (Genkikki series) apply after damage calculation

Defense Magic List

Basic Defense

NameCostDamage MultiplierEffect
Maho Safe5000.5xBasic magic defense
Maho Guard5,0000.25xStrong magic defense
Maho Kikan50,0000xComplete magic nullification

Stat Boost Defense

NameCostDamage MultiplierEffect
Guard Pool150,0000.05xIncreases DF by 1.5x
Magic Pool15,0000.3xIncreases MG by 1.5x

Recovery Defense

NameCostDamage MultiplierEffect
Genkikki10,0000.3xRecover 100 HP
Do Genkikki25,0000.15xRecover 200 HP
Maho Genki30,0000.2xRecover 100 HP and gain 3 Attack Magic uses

Seal Defense

NameCostDamage MultiplierEffect
Maho Fuuji18,0000.3xSeal opponent’s Attack Magic
Do Maho Fuuji50,0000.1xSeal opponent’s Attack and Defense Magic

Magic Restore Defense

NameCostDamage MultiplierEffect
Maho Tas2,5000.4xGain 1 Attack Magic use
Maho Tasra10,0000.3xGain 3 Attack Magic uses
Maho Tasdara15,0000.25xGain 5 Attack Magic uses

Special Defense

NameCostDamage MultiplierEffect
Maho Kacchin200,0000.25xTemporarily paralyze opponent
Maho Mirror200,0001.0xReflect damage and effects back at attacker

Version Differences
Damage Multiplier Differences between Remaster and PS versions:

  • Guard Pool: 0.05x (Remaster) vs 0.3x (PS)
  • Genkikki: 0.3x (Remaster) vs 0x (PS)
  • Do Genkikki: 0.15x (Remaster) vs 0x (PS)
  • Maho Genki: 0.2x (Remaster) vs 0.25x (PS)
  • Maho Fuuji: 0.3x (Remaster) vs 0.1x (PS)
  • Do Maho Fuuji: 0.1x (Remaster) vs 0.3x (PS)
  • Maho Tasdara: 0.25x (Remaster) vs 0.15x (PS)

Alliance Magic Combinations:

  • Thunder + Thunder = Mecha Plasma
  • Ice + Ice = Mecha Freeze
  • Fire + Fire = Mecha Meteor
  • Drain + Drain = Giga Drain
  • Dark + Dark = Heaven’s Gate
  • Physical + Physical = Sword Dancer
  • Different elements = No combination effect

Shop Availability Magic shops appear in the following locations:

  • Attack Magic: All major towns
  • Defense Magic: All major towns
  • Field Magic: Magic spaces and special events
  • Some rare magic can only be obtained from events or specific chapters