[Buy] Magic has a wide range of effects. Select the right one for you and press the B button to finalize the purchase!
Types of magic
Field Magic
Magic that can be used on the overworld/board (rather than during battle). Characters can have between 8 and 12 varieties of magic at the ready at any given time.
Offensive Magic
Press the Y button in battle when you’re the Attacker to use Offensive Magic. Characters can carry up to 99 of any one variety of spell at a time.
Defensive Magic
Press the Y button in battle when you’re the Defender to use Defensive Magic. Each variety of Defensive Magic can be used repeatedly.
Magic in Battle
COMBAT
Magic hit rate
Select a magic spell and then a target. You can quickly snap the cursor between your character and Wallace (the bad guy) with the left bumper and right bumper. Move the cursor over your target and press the B button to get a sneak peek into the accuracy and expected damage of your attack. If multiple characters and/or monsters occupy the same space, they’ll each be listed in turn.
Combined Magic
When allied with another character, both you and your ally will fire off your spells in tandem, seamlessly combining your forces. Combined Offensive Magic strikes make for ultra-powerful tandem attacks! For example, if you cast “Meteor” in battle, your ally will do the same, and the result will be the far more powerful “Mega Meteor” spell!
Some characters like Molde can use magic twice in a row and build magic in battle for enhanced power.
Field Magic List
SPELLS
Damage Spells
Name
Cost
Element
Grudge
Effect
Magmag
500
Fire
10
Small fire damage to target
Magmera
5,000
Fire
17
Medium fire damage to target
Magfire
20,000
Fire
24
Large fire damage to target
Kochikochi
400
Ice
9
Small ice damage to all on target space
Kochihiya
4,000
Ice
19
Medium ice damage to all on target space
Kochikocchin
15,000
Ice
21
Large ice damage to all on target space
Gorogoro
300
Thunder
8
Small thunder damage to all on screen
Goropika
3,000
Thunder
10
Medium thunder damage to all on screen
Gorothunder
10,000
Thunder
18
Large thunder damage to all on screen
Guragura
5,000
Earth
15
Small damage to all players
Guragran
14,000
Earth
20
Medium damage to all players
Gurazscene
42,000
Earth
25
Large damage to all players
Flash Bomber
12,800
Explosive
15
Medium damage to all players on map
Crash Bomber
40,000
Explosive
20
Large damage to all players on map
Debuff Spells
Name
Cost
Grudge
Effect
Yowayowa
200
4
Reduces target’s AT by 50% for 3-5 turns
Funyafunya
200
4
Reduces target’s DF by 50% for 3-5 turns
Bokeboke
200
4
Reduces target’s MG by 50% for 3-5 turns
Noronoro
200
4
Reduces target’s SP by 50% for 3-5 turns
Down
5,000
15
Reduces all target’s stats by 50% for 3-5 turns
Status Effect Spells
Name
Cost
Grudge
Effect
Fuguchirin
1,600
6
Paralyzes target for 2-4 turns
Cobraccio
1,400
10
Poisons target
Burucchi
300
2
Inflicts Fear on target for 4-6 turns
Uriliii
1,200
3
Seals target for 3-5 turns
Nemnem
2,000
10
Puts target to sleep for 1-4 turns
Dory
5,000
10
Curses target
Tatary
2,600
8
Possesses target
Tsukaunan
4,000
8
Seals target for 3-5 turns
Beroberon
8,000
15
Makes target drunk
Countdown
24,000
20
Target dies in 14 turns unless they defeat caster
Movement Spells
Name
Cost
Grudge
Effect
Shobachange
3,200
6
Swaps places with target
Heikamon
6,000
18
Summons all players to caster’s space
Buufuuu
1,300
6
Sends target to a random village
Psychokinenriki
18,500
18
Moves target or rock to specified space
Support Spells
Name
Cost
Grudge
Effect
Puppet
40,000
25
Control target for 1 turn
Papemon
1,300
4
Control target monster (100% hit rate)
Helpyuu
1,800
0
Heals target’s HP and status effects
Summon Spells
Name
Cost
Grudge
Effect
Deron
700
4
Summons monster to target’s space
Muraderon
15,000
10
Summons monster to one of target’s villages
Minaderon
80,000
25
Summons monsters to all villages on continent
Special Spells
Name
Cost
Grudge
Effect
Messeyo
1,200
8
Destroys one of target’s items
Bibabidebuu
80,000
0
Random effect from 5 possibilities
Bakyumoon
50,000
30
Steals 1 stat point from target
Barabaranba
3,000
5
Shuffles players’ positions/items/money/equipment
Grudge Magic Items
Name
Cost
Grudge
Effect
Uramixer
100,000
0
Shuffles all players’ equipment/items/money/villages
Uramigoroshi
100,000
0
Inflicts all status effects on target for 1 turn
Uramisairu
100,000
0
Reduces HP to 1 and inflicts all status effects
Uramizuko
100,000
0
Curses and possesses target until death
Urayami
100,000
0
Halves target’s hit rate in battle
Grudge Value System Each spell has a “Grudge” value. When a player receives spells totaling 120+ Grudge, they’ll receive a Grudge Magic item from Weber at field events. Grudge resets to 0 after receiving an item.
Magic Space Availability
CHAPTERS
Chapter 0
Damage
Status
Special
Magmag
Bokeboke
Psychokinenriki
Magmera
Noronoro
Puppet
Magfire
Down
Papemon
Kochikochi
Fuguchirin
Helpyuu
Kochihiya
Cobraccio
Deron
Kochikocchin
Burucchi
Muraderon
Gorogoro
Uriliii
Minaderon
Goropika
Nemnem
Messeyo
Gorothunder
Dory
Bibabidebuu
Guragura
Tatary
Bakyumoon
Guragran
Tsukaunan
Barabaranba
Gurazscene
Beroberon
Flash Bomber
Countdown
Crash Bomber
Shobachange
Yowayowa
Heikamon
Funyafunya
Buufuuu
Chapter 1-2
Same as Chapter 0, with higher drop rates for stronger spells
Chapter 3
Same spells available, but with:
Higher chance for high-tier damage spells
More frequent status effect spells
Increased drop rate for special spells
Chapter 4
All spells available
Equal drop rates for all tiers
Higher chance for rare spells
Chapter 5+
All spells available
Highest tier spells appear more frequently
Special spells have increased drop rates
Field Magic Mechanics
Field Magic can only target players on the same map
Exceptions: Guragura, Guragran, Gurazscene, Heikamon, Muraderon, Minaderon, and Barabaranba can affect players on different maps
Field Magic cannot target players who are: Invisible, Surrendered, Dead, or being abducted by UFO
Hit rate depends on caster’s SP stat and distance to target
Damage spells can’t kill boss monsters (leaves them at 1 HP)
Attack Magic System
BATTLE MAGIC
Attack Magic Mechanics
Attack Magic is used as a “Command” during battle
Most spells deal damage based on the caster’s MG stat
Some spells have special effects or use AT stat instead
Attack Magic always hits (not affected by target’s SP)
Each spell has a limited number of uses (can be unlimited with Secret Ingredient settings)
Hitting elemental weaknesses deals 1.3x damage
Magic Shield equipment reduces magic damage by 75%
Alliance battles enable combination magic attacks
Attack Magic List
Thunder Magic
Name
Cost
Power
Effect
Plasma
5,000
3x
Small thunder damage
Plasmara
14,800
8x
Medium thunder damage
Plasmadara
30,000
16x
Large thunder damage
Ice Magic
Name
Cost
Power
Effect
Freeze
8,000
4x
Small ice damage
Freezera
20,000
10x
Medium ice damage
Freezedara
40,000
20x
Large ice damage
Fire Magic
Name
Cost
Power
Effect
Meteor
10,000
5x
Small fire damage
Meteora
28,000
12x
Medium fire damage
Meteodara
55,000
24x
Large fire damage
Drain Magic
Name
Cost
Power
Effect
Zeni Get
1,500
-
Steal half of target’s money
Do Zeni Get
15,000
-
Steal all of target’s money
Mahokes A
2,200
3x
Destroy target’s attack magic
Mahokes D
12,000
4x
Destroy target’s defense magic
Ene Get
9,800
-
Drain half of target’s HP
Ene Change
25,000
-
Swap HP with target
Dark Magic
Name
Cost
Power
Effect
Go to Hell
444,000
-
Reduce self to 1 HP to defeat target
Sabiru
98,000
20x
Destroy one of target’s equipment
Battle Dory
40,000
10x
Inflict Curse status
Battle Nemnem
80,000
-
Inflict Sleep status
Physical Magic
Name
Cost
Power
Effect
Telepo Zan
20,000
4x
AT-based magic damage
Bunshin Zan
36,000
6x
AT-based magic damage
Alliance Magic
Name
Power
Type
Effect
Mecha Plasma
40x
Thunder
Alliance-only thunder magic
Mecha Freeze
40x
Ice
Alliance-only ice magic
Mecha Meteor
40x
Fire
Alliance-only fire magic
Giga Drain
-
Drain
Drain all magic, money, reduce HP to 1
Heaven’s Gate
40x
Dark
Alliance-only dark magic
Sword Dancer
40x
Physical
Alliance-only AT-based magic
Monster-Only Magic
Name
Power
Effect
Wave
5x
Damage and remove all of one item type
Quake
5x
Damage and destroy equipment
Zeni Down
5x
Reduce money to 1/100
Twister
5x
Remove one item
Berserk
5x
Special monster attack
Physical Magic Telepo Zan, Bunshin Zan, and Sword Dancer use the attacker’s AT stat and target’s MG stat for damage calculation instead of MG vs MG
Defense Magic System
DEFENSE
Defense Magic Mechanics
Defense Magic is used as a “Command” during battle
Reduces damage from opponent’s Attack Magic
Must actively use the Defense Magic command to get the effect
Simply equipping Defense Magic provides no passive protection
Can prevent additional effects from Attack Magic
Stat boosts from Defense Magic last only until battle ends
Recovery effects (Genkikki series) apply after damage calculation
Defense Magic List
Basic Defense
Name
Cost
Damage Multiplier
Effect
Maho Safe
500
0.5x
Basic magic defense
Maho Guard
5,000
0.25x
Strong magic defense
Maho Kikan
50,000
0x
Complete magic nullification
Stat Boost Defense
Name
Cost
Damage Multiplier
Effect
Guard Pool
150,000
0.05x
Increases DF by 1.5x
Magic Pool
15,000
0.3x
Increases MG by 1.5x
Recovery Defense
Name
Cost
Damage Multiplier
Effect
Genkikki
10,000
0.3x
Recover 100 HP
Do Genkikki
25,000
0.15x
Recover 200 HP
Maho Genki
30,000
0.2x
Recover 100 HP and gain 3 Attack Magic uses
Seal Defense
Name
Cost
Damage Multiplier
Effect
Maho Fuuji
18,000
0.3x
Seal opponent’s Attack Magic
Do Maho Fuuji
50,000
0.1x
Seal opponent’s Attack and Defense Magic
Magic Restore Defense
Name
Cost
Damage Multiplier
Effect
Maho Tas
2,500
0.4x
Gain 1 Attack Magic use
Maho Tasra
10,000
0.3x
Gain 3 Attack Magic uses
Maho Tasdara
15,000
0.25x
Gain 5 Attack Magic uses
Special Defense
Name
Cost
Damage Multiplier
Effect
Maho Kacchin
200,000
0.25x
Temporarily paralyze opponent
Maho Mirror
200,000
1.0x
Reflect damage and effects back at attacker
Version Differences Damage Multiplier Differences between Remaster and PS versions:
Guard Pool: 0.05x (Remaster) vs 0.3x (PS)
Genkikki: 0.3x (Remaster) vs 0x (PS)
Do Genkikki: 0.15x (Remaster) vs 0x (PS)
Maho Genki: 0.2x (Remaster) vs 0.25x (PS)
Maho Fuuji: 0.3x (Remaster) vs 0.1x (PS)
Do Maho Fuuji: 0.1x (Remaster) vs 0.3x (PS)
Maho Tasdara: 0.25x (Remaster) vs 0.15x (PS)
Alliance Magic Combinations:
Thunder + Thunder = Mecha Plasma
Ice + Ice = Mecha Freeze
Fire + Fire = Mecha Meteor
Drain + Drain = Giga Drain
Dark + Dark = Heaven’s Gate
Physical + Physical = Sword Dancer
Different elements = No combination effect
Shop Availability Magic shops appear in the following locations:
Attack Magic: All major towns
Defense Magic: All major towns
Field Magic: Magic spaces and special events
Some rare magic can only be obtained from events or specific chapters