Special Skills Guide

A comprehensive guide to Field and Battle Skills in DOKAPON! Sword of Fury.

Table of contents

  1. Special Skills System
    1. General Rules
  2. Field Skills
  3. Battle Skills
    1. Offensive Skills
    2. Status Effect Skills
    3. Utility Skills
    4. Monster-Exclusive Skills

Special Skills System

BASICS

General Rules

  • Two types of special skills exist:
    1. Field Skills (passive character abilities)
    2. Battle Skills (active combat abilities)
  • Field Skills:
    • Only available to players
    • Automatically activate based on character
    • Different characters have different Field Skills
  • Battle Skills:
    • Available to both players and monsters
    • Have fixed success rates (not affected by SP)
    • Some skills are monster-exclusive
    • Walsa’s skills change each battle
    • Some treasures can reduce enemy skill success rates

Field Skills

PASSIVE

CharacterEffect
ScoopCan use 1 item and 1 field magic per turn
UraraRecovers HP equal to Level × 2 at turn start
GamamaruCan use 2 items per turn
Burikin~1/6 chance to cure status effects at turn start (including stat downs)
MoldeCan use 2 field magic per turn
Don~1/6 chance for Multi Crystal effect
Waltz1.5x non-HP stats when HP below 20% (rounded down)
Wiwi~1/8 chance to duplicate held items

Battle Skills

COMBAT

Offensive Skills

NameSuccess RateEffect
Rampage75%Reduces both players’ HP by half
Swift Feet100%Doubles SP
Vital Strike100%Reduces target’s HP to 1/8
Head Strike75%Next hit kills target if it lands
Energy50%Recovers 9999 HP
Tickle40%Makes target drop their weapon
Zantetsu Sword100%Destroys target’s armor on hit
Opening Strike100%Reduces target’s HP to 1/4
Power Charge90%Increases AT by 1.5x (stackable)
Magic Charge90%Increases MG by 1.5x (stackable)
Guard100%Doubles DF

Status Effect Skills

NameSuccess RateEffect
Song100%Confuses target (random commands)
Shout100%Seals Attack/Defense Magic for 1-2 turns
Bite100%Lose 1/16 HP per turn
Big Bite100%Lose 1/8 HP per turn
Blood Drain100%Drains half of target’s HP
Fear100%Can only Surrender/Attack/Attack Magic/Special for 1 turn
Petrify25%Unable to act for 2-3 turns
Poison100%Poison status (persists after battle)
Weaken100%Reduces all stats to 2/3
Charm60%Cannot Attack/Special/Counter for 1-2 turns

Utility Skills

NameSuccess RateEffect
Vanish100%Physical attacks miss for 2-3 turns
Harden75%Immune to physical damage for 2-3 turns
Flee90%Escape battle without penalty
Equipment Target80%Next hit destroys random equipment
Steal100%Takes one item (not returned if defeated)
Magic Pull75%Reduces Attack Magic uses
Copy75%Copies 1-4 stats higher than user’s
Transform100%Becomes exact copy of target
Caltrops50%Halves HP each turn + on skill use
Healing Light100%Fully heals both players
Fire10%May destroy Attack/Defense Magic
Act Dumb90%Becomes immune to magic

Monster-Exclusive Skills

NameSuccess RateEffect
Walsa’s SkillsVariesChanges each battle

Walsa’s Skills
Walsa can use any battle skill and changes skills each battle, making him unpredictable

Skill Counters
Many skills can be countered by specific treasures:

  • Charm/Fear resistance from Void Chakra
  • Shout/Song resistance from Noise Canceller
  • Steal/Magic Pull resistance from Silver Chain
  • Poison resistance from Poison Jizo
  • Bite/Big Bite resistance from Red Medicine
  • Weaken resistance from Healing Bandage
  • Petrify resistance from Magnet Necklace
  • Opening/Vital Strike resistance from Insight Sake
  • Equipment Target resistance from Mithril Brace
  • Blood Drain resistance from Red Diamond
  • Head Strike resistance from Guard Bracelet
  • Tickle resistance from Bitter Bug

Success Rates

  • Success rates are fixed and not affected by SP stat
  • Some monsters may have different success rates for the same skills
  • Treasure resistance effects work in both PS and Remaster versions
  • In PS version, treasures must be appraised to provide resistance